1.6 KiB
Making a cow function
The original cowsay used Perl scripts (called 'cowfiles') to allow for creating more ASCII
cow art. Cowsay.jl uses Julia functions, instead. In order to be usable by Cowsay.cowsay
,
a cow function must
-
Take the correct arguments
The function must take three (3) keyword arguments of the form
eyes::AbstractString="oo"
tongue::AbstractString=" "
thoughts::AbstractString="\\"
When drawing the cow artwork, you may then use the variables
eyes
in place of the eyes,tongue
in place of the tongue, andthoughts
in place of the speech ballon trail. Use of these variables in constructing the cow is optional (but makes the use of your cow function far more fun), but all three arguments must be present in the signature, regardless. -
Return a string
The cow artwork must be returned from the function as a string. This is distinctly different from how the original cowsay modified the
$the_cow
variable.
Helpful hints for making cow functions
- Include one function per file, with the extension
.cow.jl
- Do not indent within a
.cow.jl
file to better see the artwork - Make use of string literals (
"""
) and string interpolation ($
) to build the cow art - Be sure to escape backslashes (
\
) and dollar signs ($
) within your artwork - When converting from Perl cowfiles, unescape at symbols (
@
), as these are not special in Julia strings - Split the
eyes
variable to get individual left- and right-eye when creating large cow functions - Have fun!